
The harpoon tip is an upgrade for the Harpoon Gun that can be randomly obtained from the Weapon Crates in the Blue Hole. In some cases, one can find tips with element effects. However, keep in mind that this upgrade (both damage and any element effect) is temporary and disappears when you leave the Blue Hole.
Note that unlike other weapons, harpoon tips will have their own minigame of sorts to catch hard fish. During this period, time will pause for you to quickly complete the action in time to catch the fish. If you don't complete it in time, the fish remains free and you'll have to try again.
The default tip is a simple repeated button smash (default: spacebar) to fill up the meter before time runs out.
Types of Harpoon Tips[]
Enhanced Harpoon Tip
[]

Like the default harpoon tip, this one's minigame is the same button smash method to fill up the meter in time.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | +4 | n/a | A Harpoon Tip that has been sharpend to a fine edge. | |
2 | +8 | n/a | ||
3 | +12 | n/a | ||
4 | +16 | |||
5 |
Flame Harpoon Tip
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This harpoon tip is really great to when you need to take down an big fish. it gives the fish an additional damage once the fish gets hurt by the harpoon. It's mini game is to press the movement keys (Most likely : WASD) that player uses to move in the water and on the ground.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | Fire | % additional flame damage | "Heated Harpoon Tip. Inflicts additional fire damage" | |
2 | Fire | % additional flame damage | ||
3 | +9 | Fire | 50% additional flame damage | |
4 | +11 | Fire | 55% additional flame damage | |
5 | Fire | % additional flame damage |
Ice Harpoon Tip
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This Harpoon tip is an opposite of the flame tip, except it won't give the fish an additional damage, it will have a chance to freeze the target and after shooting on the target, the target will receive an damage. Also if you're not quick enough, the fish would get defrosted and can run away from you or attack you again (if it is an hostile enemy). It's minigame is same to the previous harpoon tip (Flame harpoon) using movement keys.
Level | Statistic Values | Description | |||
---|---|---|---|---|---|
Dmg | Has a(n) x% change to freeze the target | for x seconds | Inflicts x damage to the frozen target | ||
1 | "A cold Harpoon tip. It has a chance to instantly freeze the target." | ||||
2 | |||||
3 | +6 | 30% | 7 | 30 | |
4 | +7 | 30% | 8 | 35 | |
5 |
Lightning Harpoon Tip
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This one is really great one, it has an high voltage that is capable to hurt nearby fish if there's any nearby from the target. deals to the other fish an additional damage to the nearby target and also capable to kill more fish. It's minigame is most likely hard one, the player needs to make the bar that is shown when finishing the fish to get to the requited place to catch the fish. If player presses the key in the green place, it will fill the bar a lot more. If the player presses key in the yellow place, the bar will fill slowly and if the player presses key on the red place, it will zap the player and can't do anything. Note that the red bar will not fill and not even make something bad to the bar.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | +4 | Electricity | Harpoon Damage +4 Deals 50% of damage to 1 nearby target (maximum 4 times) |
"Harpoon tip charged with high voltage. Inflicts chain damage to nearby fish." |
2 | +6 | Electricity | Harpoon Damage +6 Deals 60% of damage to 1 nearby target (maximum 4 times) | |
3 | +8 | Electricity | Harpoon Damage +8 Deals 70% of damage to 1 nearby target (maximum 4 times) | |
4 | +10 | Electricity | Harpoon Damage +10 Deals 80% of damage to 1 nearby target (maximum 4 times) | |
5 |
Poison Harpoon Tip
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This harpoon tip requires one to rotate their mouse clockwise or counter-clockwise to fill up the meter in time. If this harpoon hits an target it will give the target an poison effect that lasts 8s.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | +3 | Poison | Harpoon Damage +3 2 dmg every 1 s (for 8 s) |
"A Harpoon Tip that injects venom. Poison damage is inflicted every 1 s while the poisoned effect lasts." |
2 | +5 | Poison | Harpoon Damage +5 3 dmg every 1 s (for 8 s) | |
3 | +9 | Poison | Harpoon Damage +9 4 dmg every 1 s (for 8 s) | |
4 | +13 | Poison | Harpoon Damage +13 5 dmg every 1 s (for 8 s) | |
5 |
Shock Harpoon Tip
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This Harpoon has a power to have a chance to paralyze the target for 10s and will also slow the target down if paralyzed. And also it will stop the fish from doing an random action like the enemey fishes. its minigame is that it's an oposite of the ice and flame harpoons. it will needs to press the left or right keys (Most Likely AD) to fill the bar.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | 4 | Electricity | 60% chance of Paralysis for 10 s Movement speed -30% |
"Harpoon tip that inflicts a shot effect. Target is paralyzed upon attack." |
2 | 8 | Electricity | 65% chance of Paralysis for 10 s Movement speed -40% | |
3 | 13 | Electricity | 70% chance of Paralysis for 10 s Movement speed -50% | |
4 | 18 | Electricity | 75% chance of Paralysis for 10 s Movement speed -60% | |
5 |
Tranquilizer Harpoon Tip
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This harpoon is really great if you want to catch an high grade fish. Also it has an chance to cause the fish to sleep. It's minigame is same as the previous harpoon tips : Ice Harpoon tip and Flame Harpoon tip.
Level | Statistic Values | Description | ||
---|---|---|---|---|
Dmg | Element | Effect | ||
1 | 0 | Sleep | Captures creatures of the highest grade. Chance for instant sleep: 40% | "Harpoon tip with tranquilizer. Has chance to trigger instant tranquilization." |
2 | 0 | Sleep | Captures creatures of the highest grade. Chance for instant sleep: 45% | |
3 | 0 | Sleep | Captures creatures of the highest grade. Chance for instant sleep: 50% | |
4 | 0 | Sleep | Captures creatures of the highest grade. Chance for instant sleep: 55% | |
5 |